![yoshimitsu soulcalibur iv move list yoshimitsu soulcalibur iv move list](https://i.redd.it/vx5qetyhogo61.jpg)
The recovery for this is G but again, you cannot press extra buttons and press G, it will not work. You will trip them after a successful hit and if you recover, you can get a 3b. I don't recommend this at all since you get nothing guaranteed even though you get it on successful The recovery is to not press anything after a precise 5th A. This is probably the easiest and most useful out of the hit JF's that Yoshi has. You cannot press an extra button after the JF or he won't recover. Also keep in mind that he can recover from falling dizzy after each perfect execution. These moves are not safe as well so you have to get it perfectly or your screwed for a free hit. I would recommend pressing the buttons like your knocking a door. Basically, you have to figure out the flow yourself to get this perfect all the time. The hit series Just Frames are probably the most irritating out of all his Yoshimitsu Just Frames. The good thing about SCIV is the flash that happens when you do a JF. But all I can say is ENDURE and in a matter of hours (yes hours), you will get the timing. I can honestly say, i wanted to throw my joystick when it just doesn't work. Some of them useful but most of them irritating. Yoshimitsu seems to be the type of Character that has many Just Frames. I consider it safe when you hit and they try to punish. Had X do AA'S and 2A after blocking the hits. Your just taking the risk of getting hit after. Note: Just because it's not safe does not mean you don't use it. Yoshimitsu has many useful moves that are good and bad, here is a list. If you can find a use for them then here's the list: It is useful as a faking or mindgame tactics but most of them The other cool thing about Yoshimitsu is he can go to stance within a stance. Knowing that a move can transition to a stance can be your advantage in winning a match. MED Moves teleports front - MED moves teleports behind WS B hits mid - WS B hits high and crumples I will display the old notation on the left and new notation on the right. Not really sure why Namco changed the notations on many moves but I guess they have to compensate for the new ones. Good as a juggle ender asĩB+K, K~G - Stomp goes to DRG. If you hold theĪ+B, he goes to Flea with the 3 low hits. Cannot be used in normal juggle starters.ģA+B - This rush is cool and ring out possibilities. Imagine WL A in SCIII.ģB+K, B+K - Really cool but again takes too long to come out. Goes to INT when B is held and a guaranteed INT B or INT K (timing).ħA - Hops backwards and does a low hit. Recovery is so so.Ħ6B - Launches on hit but takes too long to come out. Good fake out if you do INT a afterĤ4A - real cool move and mid hit. Recommended when afar.Ģ2_88B - Mid move that gut stuns. Good as a 2nd hit but not as a stand alone move.Ģ2_88K - great move and long range. WSK - ground stun properties on counter which is cool but its highĦB - Stuns on CH. WSA - goes BT which is good but recovery is bad that you can't do anything on block. Usually Flea B is a good follow up after.ģA - very fast mid punch. He spins but does not carry that much distance.įLE 2A+K - He digs the sword in the ground to avoid highs. Goes to DRG.įLE 4_6 - He walks with his two swords. MED 4_6 - he slides in stance although useless IMOįLE K - Launches in the air for follow up. Takes damage first when you press A after. Unblockable Misses most of the time though. MED A+B - Auto GI's mids and he performs an unblockable lunging kick. While doing the Unblockable, you can recover with K. You then have to match what they pressed. If you time their hit with A+B, he will dodge. REF B, K - real cool move as a follow up for REF b. INT B - He hops with his two swords in a circular motion leaving him BT Get's away from AA's after transition to INT. INT A - He takes a big step backward and comes back slicing low. He poses in a bent position like he's going to take out a sword. Let's begin with his new stance and old stance moves. Letter inside the box means hold that button Maybe i'll have time for Soul Calibur but that's thinking too far ahead. You can also search my name in Youtube to see my Tekken Tutorials.
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I placed high in tournaments (Clash and small ones) and won a regional in SCIII (in Chicago i think). I can honestly say that I started the 44b+k mixup. Then it got crazy and people started doing 1a, bt 2a. I stuck with him even though nobody was using him back then.
![yoshimitsu soulcalibur iv move list yoshimitsu soulcalibur iv move list](https://cdn.wikimg.net/en/strategywiki/images/f/fc/Soulcalibur_IV_Xbox_360_box.jpg)
I've been around since SC2 when Yoshimitsu appeared as a time release character. If you guys don't know me, here is a background. How you handle him depends on your skill as a person? I'm here to help you out along the way. More stance and mixups in his arsenal makes him the mindgame I promised myself that I would create a guide for new and old playersĪlike.